1.2 Update


1.2 Update! (Hard Mode, New enemy, Quality of life improvements and Balance tweaks)


Hard Mode

Hard mode makes game more intence and, well, harder! Here are a list of all changes for the hard mode:

  • Every shooting enemy now fires faster
  • Melee enemies can deal damage twice as fast
  • Decreased chance of spawning pickups
  • Reduced delay before the next enemy will spawn in the portal
  • Score is multiplied by 3!

New enemy

New enemy is similar to typical ranged enemy, but with much faster firing speed, more health and with a great desire to get closer.


Quality of life improvements

Here is the list of all Quality of life improvements:

  • Ammo counter bellow crosshair
  • Highly reduced delay of a new wave (8sec => 1sec (xd) )
  • No Quit button in web version
  • Combo now adds properly to the score after death
  • Small new animation for the score text
  • Some pathfinding fixes
  • Maybe more, but i forgor 💀

Balance tweaks

  • More ammo for Machine gun (100 => 200)
  • More ammo for Rocket Launcher (10 => 15)
  • More ammo for Scattergun (35 => 40)
  • Increased Sniper cannon damage (5 => 6)
  • Decreased combo score multiplayer (1 => 0.8)
  • Enemy count is doubled!

Files

1.2j Version.zip 28 MB
Apr 25, 2022
1.3j Web Version.zip Play in browser
Apr 25, 2022

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